"Crowdsourcing" stickiness and retention rates Vs. Social features to attract the eye still is to promote one of the game, both rich viscosity and amusing way. The single-player game is a kind of game, social game contains a variety of interesting interpersonal communities: competition, cooperation, peer pressure, rebellion, jealousy and sympathy and other additional factors. Experience in the computer "Scrabble" and "Words - with Friends of the existence of differences do not spend their time and pop culture phenomenon. The
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So on today's F2P online social game, "sociability" in relation to user experience and business models. The game designers have to determine what kind of social mechanism to the target market for their work, play, and business models. These mechanisms are casual Facebook games, or hard core MMO game does not matter.
This article will be based on three kinds of general exploration methods to the analysis of user interaction, rather than two yuan through a limited perspective. The advantage of this approach is that these exploration methods can be applied to any online multiplayer games.